CU+HM: the flatness of the digital – screens are flat, even the “textures” we map onto 3d surface meshes are flat; flatness as absence of depth, the depth of time and palimpsest. in ceramics we speak of wanting deep surfaces – not flat color like a soda can but a surface you see into revealing complex materiality and extended processes of formation. digital flatness as sheer nowness, non-historicity; bits are flipped not buried. real painting is underpainting; real paintings have depth beyond topography, a depth of synthetic technique driven by the translucence of real materials. skin as testimony to craft, labor, persistence.
digital printing as the flawless materialization of pre-conceived design; analog printing as designing in/with materials. the affordances and myopia of “undo”. digital images have no verso. the backside of a brocade; ground, velatura, glazing, scumble; medium.
